'Motor Torque' has been changed to 'Motor Force'. Found under the pin joint tab, the sliding joint allows an object to slide from one location to another, allowing for easy mechanics such as an elevator. Non-fixed shapes now appear behind fixed shapes when they're set to be. Triggers can start in a disabled state, their repeat interval setting has increased the maximum value to 30 seconds (formerly 10 seconds), and a bug that slightly moved them when loading a level's XML data got fixed (however, this only applies to levels that were created after the update). Groups can now be set to fixed initially. Shapes can now change collision settings via triggers. Groups can now change collision settings via triggers.Ī major bug that caused many triggers from levels created on earlier versions to be positioned at wrong coordinates was fixed. A fullscreen button was also added to the pause menu.įullscreen mode updated, the delay setting for triggers can have a maximum value of 30 seconds (previously 10), groups can change all of their shapes' collision value via triggers, and other bug fixes.įullscreen mode added, and level editor bugs fixed. Groups now have a "fixed angle" option, where dynamic groups won't rotate. Shape reversing for polygon and art shapes, the snap distance for the last bezier curve has been changed from 3 pixels to 8, and other bug fixes.įixed copying creations using the art tool, and other bug fixes.įixed issues with previously published levels not looking right.Īrt tool added. Polygon shapes can now be scaled and reversed and the shape limit and art limit in the Level Editor have increased to 90 respectively. Adding handles to vertices now puts them in a more appropriate initial position.Ĭollision 7 added which allows shapes to only collide with characters. Snapping with the art and poly tools now scales with the zoom level. Boosts now have a strength setting that goes from 10 to 100 (They were originally set to 20).Ĭhanging limits on joints with limits disabled will now re-enable them. If the light is red, it is in a normal state, blue means it has a fixed angle, green means it will only be fired by triggers, and black means that the harpoon gun is deactivated. Harpoons now have a little light that shows the state of the harpoon. Triggers can now fire harpoons and can also activate and deactivate them. If this option is checked, the turret will aim in that direction and will fire as soon as a character crosses its path. Harpoons can now be set to a fixed angle. Objects that can be double-clicked have a blue bounding-box when they are selected. Triggered objects can now have multiple actions applied to them from the same trigger. Triggers can now be set to activate on mouse click. Title screen now has an added link to the Android version.įixed the inevitable new feature bugs for mouse activated triggers again.įixed the inevitable new feature bugs for mouse activated triggers. The current (broken) version can be accessed here. The release log on Total Jerkface is currently down, but an archived page can be accessed here. The current version of Happy Wheels can always be found in the bottom-left corner of the Happy Wheels main menu. As for dates, Happy Wheels typically updates on Friday, so the date can logically be determined based on when its news post occurred. Total Jerkface news posts, Total Jerkface forum pertaining to an update, or Happy Wheels Facebook status updates count as reliable sources. If you would like to add to or improve this list, we request that you source all information added. All updates since v1.65 have been logged in the "Happy Wheels News" infobox on the front page and are considered accurate. **Note**: Due to the limited release log provided in the "about" section of Total Jerkface and the long time that Happy Wheels has been available and updating, this list may contain inaccuracies. For the JavaScript remake, see Release Log (JavaScript). This page refers to the deprecated Flash version of the game. For the release log for the app version, see Release Log (App).
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